Status
All systems operational
Checked Oct 28, 2026, 11:12 AM UTC · refreshed every minute · SLO targets
Components
| API | Operational |
|---|---|
| Morph engine | Operational |
| Payments | Operational |
| Website & account | Operational |
Last 24 hours
- 0
- Morphs
- —
- Succeeded
- —
- Time to result, p50
- —
- Time to result, p95
- —
- Wait for a worker, p95
A failed morph is never charged — the credit comes back automatically.
Morphs are reserved when they start and captured only on success. If something breaks on our side, the reservation is released within minutes and your balance in the plugin updates itself.
Incidents
No incidents in the last 90 days.
Scheduled maintenance
Maintenance is announced here at least 24 hours ahead and limited to 2 hours a month. While morphing is paused, the plugin shows a banner and nothing is charged.
Nothing scheduled.
SLO targets
What this page reports against. These are published commitments we revise as the numbers come in, not terms of the Terms of Service, which promise only what the code guarantees. A target marked not yet measured is what we intend to hold, not something we have run and recorded — we would rather say so than let a number look like a result.
| Objective | Target | How it is measured |
|---|---|---|
| Availability | 99.5 % per monthnot yet measured | The API health check and new morph submissions answer within the month for at least 99.5 % of minutes (about 3.6 hours of allowance). Announced maintenance, posted at least 24 hours ahead and capped at 2 hours a month, is excluded. |
| Morph success | ≥ 99 %not yet measured | At least 99 % of morphs that start finish with stems, MIDI, key and BPM. The rest are not charged. |
| Time to result | p95 ≤ 10 s warmnot yet measured | From upload complete to playable, queue included: p50 at or under 4 s and p95 at or under 10 s while the engine is warm. The first morph after a long idle can take up to 45 s. |